SilverfishVR
SilverfishVR
Material entities already have a "opacityMap" property but as far as I can tell it is not used. It would be nice to be able to use a seperate opacity...
See https://github.com/vircadia/community-apps/issues/25 for a temp solution not really suitable to be "built in" but it works for now
I'm sure the graphics api can reveal that somehow, I will see if I can figure that out. The thing is that the create menu shows vertex count, texture size,...
I managed to get the triangle counts, and in the process I discovered that there are two "levels" in the graphics api where you can get the vertex count. One...
I have tried to make something like this before so clearly I like the idea: create a material entity for each material on a selected model, but I could never...
~~I am going to offer up an initial $300 usd on this. I know it may need to be split up and/or expanded upon (controller system rework, etc.) the important...
* once completed, it should stay on the last page, with the option to rerun, as it is it starts over on each visit so some users may think they...
I would have sworn there was an issue for this but I can't find any 🤷 But yea, well known and annoying issue and it actually also happens on particles...
Very weird, I can sort of confirm that the provided test clip plays too slow, but also, setting it to 2 makes the speed correct but it does not sound...
Yea, the portal text entity needs to be a tiny bit wider. But finally, we can add fonts yay!🎆 🎉  It takes some fiddling with...