Shadowysn
Shadowysn
I'm going to have an aneurysm every time I see my past self not notice the 'Discussions' tab.
What you're doing is using developer tools locked behind **sv_cheats**. These tools are never meant to be used in normal gameplay, thus there's no benefit to fixing these errors when...
I understand why you may not support legacy save files as it's deprecated by GMod saves, but this issue also extends to **autosaving**, which occurs regularly in campaign levels with...
> im unsure how to fix this properly since I cant store entities in the dupe table because the entity ID changes every time you spawn one in I'm sure...
> The part `CNetPropManager.SetPropInt(obj, "m_iHealth", 1)` is recognized by the game but spits out [Accessed null instance] and terminates the rest of the script. **Convars** has the same _[Accessed null...
> Could [logic_eventlistener](https://developer.valvesoftware.com/wiki/Logic_eventlistener)'s Fetch Event Data functionality be backported aswell? There's a script function called **__CollectEventCallbacks** which allows you to define **OnGameEvent_x** in any script scope and replicate the behavior...
> As a TF2 mapper, I'm not very familiar with VScript but will it be possible to remove existing attributes from weapons? Or give players weapons with completely custom stats,...
> Replying to https://github.com/ValveSoftware/Source-1-Games/issues/4481#issuecomment-1304503077 Can confirm this, also occurs with **__CollectEventCallbacks**, the non-wrapper function for purely game events only as opposed to both script and game events with **__CollectGameEventCallbacks**