Shadowblitz16
Shadowblitz16
Please add the rest of the chapters in the tutorial https://ice1000.org/llvm-cs/en/
The starbound server instructions not only tell me to install stuff through npm, which without sudo doesn't even work, But tells me to create a new steam login due to...
can we get the following nodes? GameObject2D GameObject3D these nodes would simply only be a 2d/3d transform, a enabled property and components the main reason for this suggestions is so...
can we have utility scripts for the following? - 2d drawing - 3d drawing - 2d physics movement and collision - 3d physics movement and collision - pathfinding - generation...
I came here from [this](https://www.youtube.com/watch?v=FBWjHZH8slU) video however there is no initialize button like in the video and I get a error when I click on the base type box ...
The instructions on how to use this for pipewire is not clear. You guys link to each other but you don't actually say were to edit/save the files.
idk any good function names but preferably they would be short.
`warning` -> `warn` `setfps` -> `fps` `_keyup` -> `keyr` `_keydown` -> `keyp` `_textinput` -> `keyc` `_touchup` -> `touchr` `_touchdown` -> `touchp` `_getcursorx` -> `curx` `_getcursory` -> `cury` `_getpicoloveversion` -> `ver`
it would be cool of there was a `cset` and `cget` function for setting and getting colors in the a palette.
part 3 ``` private static void DisposeResources() { _pipeline.Dispose(); _vertexShader.Dispose(); //this doesn't exist _fragmentShader.Dispose(); //this doesn't exist _commandList.Dispose(); _vertexBuffer.Dispose(); _indexBuffer.Dispose(); _graphicsDevice.Dispose(); } ``` there is a _shaders variable but thats...