Shadowblitz16

Results 262 issues of Shadowblitz16

Please add the rest of the chapters in the tutorial https://ice1000.org/llvm-cs/en/

The starbound server instructions not only tell me to install stuff through npm, which without sudo doesn't even work, But tells me to create a new steam login due to...

type: support

can we get the following nodes? GameObject2D GameObject3D these nodes would simply only be a 2d/3d transform, a enabled property and components the main reason for this suggestions is so...

class proposal

can we have utility scripts for the following? - 2d drawing - 3d drawing - 2d physics movement and collision - 3d physics movement and collision - pathfinding - generation...

class proposal

I came here from [this](https://www.youtube.com/watch?v=FBWjHZH8slU) video however there is no initialize button like in the video and I get a error when I click on the base type box ![image](https://user-images.githubusercontent.com/2453707/81354088-9c8db380-907f-11ea-9bfa-4728be8e989c.png)...

enhancement

The instructions on how to use this for pipewire is not clear. You guys link to each other but you don't actually say were to edit/save the files.

usage support

idk any good function names but preferably they would be short.

enhancement

`warning` -> `warn` `setfps` -> `fps` `_keyup` -> `keyr` `_keydown` -> `keyp` `_textinput` -> `keyc` `_touchup` -> `touchr` `_touchdown` -> `touchp` `_getcursorx` -> `curx` `_getcursory` -> `cury` `_getpicoloveversion` -> `ver`

enhancement

it would be cool of there was a `cset` and `cget` function for setting and getting colors in the a palette.

part 3 ``` private static void DisposeResources() { _pipeline.Dispose(); _vertexShader.Dispose(); //this doesn't exist _fragmentShader.Dispose(); //this doesn't exist _commandList.Dispose(); _vertexBuffer.Dispose(); _indexBuffer.Dispose(); _graphicsDevice.Dispose(); } ``` there is a _shaders variable but thats...