Shadowblitz16
Shadowblitz16
a simple suggestion for Mouse.Scale(float, float) which would modify the effect the in game's mouse coordinates but not the in game's mouse position for example mouse position 1,1 with a...
so I am having weird issues where graphics.push() and graphics.pop() doesn't seem to be working quite right. it seems that the popping may not be working. it might be a...
I had an idea for better input mapping. Idk if this is possible without majorly modifying love2d but if so you could allow something like this... ``` void SetInput() {...
- Mouse.GetPositionPrevius() - Mouse.IsPressed() - Mouse.IsReleased() these are some missing functions that are like the ones that were just added. @endlesstravel tell me if you can think of more I...
hello I have this code here that when it reaches the second line of the method it crashes public override void Update() { InputPrev = InputCurr; InputCurr = Joy.IsConnected() &&...
do you know how to get the equivalent of unity's coroutines in love2dcs? here is a example.. void executeWait(float aux) { StartCoroutine(Wait(aux)); } IEnumerator Wait(float seconds) { yield return new...
I have a question on how to create a input manager that supports multiple players along with supporting remapping. I currently thinking about doing something like this.. public class InputMap...
I have a few questions about this project... - is this project still being updated and if so how long do you currently plan on supporting it? - is this...
Can we have a block bench like icon for which way is north? 
Why is [Index] and virtual required? can't it just serialize public properties in order?