Shadowblitz16
Shadowblitz16
Please provide information on implementation on header files. For example part 3. I would like to understand the implementation details and why you did it that way.
Please continue this. Its very interesting.
This doesn't work with animated particles. 
Can this be fixed for 3.2.3?
How does this work with .net 7 aot?
this doesn't work well with rotations is doesn't take in account the nearest wrapped angle
Is there a way to register a VoxelGeneratorScript so I can use it in the editor and in the VoxelGeneratorGraph? ``` class_name VoxelGeneratorLevel extends VoxelGeneratorScript const channel : int =...
How exactly do your events work? They don't seem to take in EventArgs and they don't seem to support multiple subscribers.
**Is your feature request related to a problem? Please describe.** SMB3 has different animation speeds per world. **Describe the solution you'd like** Add world animation speed options **Describe alternatives you've...
**Is your feature request related to a problem? Please describe.** SMB3 has boundaries per world, It would be nice if the moon dust project supported this. **Describe the solution you'd...