Shadowblitz16

Results 262 issues of Shadowblitz16

Please provide information on implementation on header files. For example part 3. I would like to understand the implementation details and why you did it that way.

Please continue this. Its very interesting.

This doesn't work with animated particles. ![image](https://github.com/KoBeWi/Godot-Palette-Swap-Shader/assets/2453707/91fab5c0-4dcd-4b07-9332-9391b3393e51)

Can this be fixed for 3.2.3?

How does this work with .net 7 aot?

this doesn't work well with rotations is doesn't take in account the nearest wrapped angle

Is there a way to register a VoxelGeneratorScript so I can use it in the editor and in the VoxelGeneratorGraph? ``` class_name VoxelGeneratorLevel extends VoxelGeneratorScript const channel : int =...

question

How exactly do your events work? They don't seem to take in EventArgs and they don't seem to support multiple subscribers.

**Is your feature request related to a problem? Please describe.** SMB3 has different animation speeds per world. **Describe the solution you'd like** Add world animation speed options **Describe alternatives you've...

enhancement

**Is your feature request related to a problem? Please describe.** SMB3 has boundaries per world, It would be nice if the moon dust project supported this. **Describe the solution you'd...

enhancement
World Maps