Shadowblitz16
Shadowblitz16
Can you allow clean history option that resets and amends local history on file save when a file reverts to a previous state?
Can we have support for registering a branch for auto commit on save?
I'm on linux and I would really like to use this. There doesn't seem to be a linux version though
Is it possible we can get a way to generate [n] number of generic delegates on our side? For example a game engine might want to wrap 3rd party libraries...
It would be nice if we didn't need to define a constructor when inheriting BaseSystem
wrapping
Can this support wrapping?
How do I use this for Godot 4.0?
If someone renames a file this breaks. Try to check if the file still exists that is referenced in the mgcb, if it doesn't remove it before trying to add...
Is there a way to implement this with opentk both through GameWindow and GLFW? I tried doing it the GLFW way and it won't let me cast my void pointer...