Shadowblitz16
Shadowblitz16
> > That works only with custom drawing > > I'm talking about my suggestions and code there [godotengine/godot-proposals#6874 (comment)](https://github.com/godotengine/godot-proposals/issues/6874#issuecomment-1554680721), nothing about drawing at all you assign to mouse_pos instead...
@AThousandShips controls use different mouse detection. It's not as simple as just drawing a circle. I need the engine to pickup that I clicked somewhere that I didn't actually physically...
> You've confirmed that pushing input events won't work? I didn't suggest just drawing a circle, I provided code for doing this part, did you test it? You posted a...
I don't want to confine my mouse because I don't know if the game will be played on desktop or console. Also if example 1 is buggy and example 2...
Was example 1 not a circle? Maybe I got a project mixed up, sorry I do see that you use a control instead of a node2d I use a animated...
sorry :( is there a way to do example1 without locking or moving the cursor?
would temporary moving it and moving it back work? would the movement even be visible in the same frame? EDIT: Also I did test whether a mouse motion event is...
> Adding this information to the docs would be great. Some ideas of what to include: > > 1. Mentioning things like "Virtual mouse" or "Emulated cursor" as it seems...
@Splitwirez If you could figure out how to map win32, winui, gtk2, gtk3, gtk4, qt, and cocao themes to avalonia you would be a very popular person. I mean why...
Any update on this?