Shadowblitz16

Results 281 comments of Shadowblitz16

> `IsPressed` is not for you to set. It's a `private set` that's calculated by Avalonia itself in response to keyboard/mouse input. > > If you actually run the app,...

> I am running the app with Rider and get the exception in the screenshot. Maybe you aren't running as debug, your exceptions aren't configured to always break execution, or...

@stevemonaco where is this? I am using the old ui Edit: nvm found it!. It's already like that. ![Image](https://github.com/user-attachments/assets/6b1f33c2-71b2-475d-8570-f1f4081f39d3) Also running in debug mode doesn't do anything different, no exception...

> Not sure why you aren't getting the exception then.. I am running a newer version of Rider: 2025.1.3 251.26094.147. I just updated rider

animation is tied to state though. it makes it so we don't have to attach scripts and switch through all the states just to manage animations. I was thinking something...

![image](https://github.com/imjp94/gd-YAFSM/assets/2453707/37e8a406-f7c0-4a6e-af73-4f747182d68a) ![image](https://github.com/imjp94/gd-YAFSM/assets/2453707/b6842e45-b2fa-4bcb-8d51-a7025f59b308) I don't know what font the editor uses but the basic idea is that you could assign a animation player to the state machine and have animation finished...

@imjp94 you there? I have been trying to use godot's animation tree to do state machines but it's completely broken. It won't update states properly and I am really hoping...

I am on kubuntu linux 24.04 and yes I do have multiple audio devices ![image](https://github.com/user-attachments/assets/952d3feb-0eb1-4fc9-8ceb-e46182494020)

> Feel free to use the examples in [godotengine/godot-proposals#6874](https://github.com/godotengine/godot-proposals/issues/6874), I'm not able to write anything up right now but that should be a good start, I'd suggest a comprehensive tutorial...