Shadowblitz16

Results 271 comments of Shadowblitz16

Godot should support any sort of texture nested into any sort of texture Either support it or get rid of the animated texture resource and find us a alternative. Godot...

> This solved the issue: [dotnet/dotnet-docker#4938 (comment)](https://github.com/dotnet/dotnet-docker/discussions/4938#discussioncomment-7892892) Solved? Do I have to do something to fix it, or will it be fixed later?

> what OS/Hardware are you using? Operating System: Kubuntu 24.04 KDE Plasma Version: 5.27.12 KDE Frameworks Version: 5.115.0 Qt Version: 5.15.13 Kernel Version: 6.14.3-1-liquorix-amd64 (64-bit) Graphics Platform: X11 Processors: 16...

``` $ whereis libdl.so.2 libdl.so.2: /usr/lib/x86_64-linux-gnu/libdl.so.2 /usr/lib32/libdl.so.2 ``` ``` $ whereis libdl.so libdl.so: ``` Why am I linking in the first place? Oh I see it's someone else error, which...

> All the code needed for a Visual scripting (graph editor) already exists although may be updated/removed in the future. > > With recent packages like Prowl.Paper and Prowl.Scribe this...

The problem here is separating the start angle and the rotation direction.

Please don't force transvoxel, it would be nice to have cubic voxels. I always thought it would be cool to have a 1/16 unit sized voxel engine with support for...

@Zylann I guess I just want to be able to edit all params and inputs of a graph node and the ability to export them to the resource root. I...

@Zylann can you at least implement a resource style generator following something like this? https://www.redblobgames.com/maps/terrain-from-noise/ I am still trying to implement it but I can't figure it out.