Sesu8642
Sesu8642
I made the castles simply disappear if they are cut off for now. I agree that units being replaced by the capital is a little weird. But I don't have...
I don't want to use too much screen space for the savings. Maybe if there was another place to display this more detailed information. Picking up units will no longer...
Yes, a concise version like that would probably fit. It doesn't contain the savings from the last round but I personally don't see a lot of value in knowing that...
Playing the new capital close to where the old one was indeed keeps it in the "danger zone". This somewhat forces the attacked player to defend it better in the...
Right now, there is one mechanic that tries to balance it at least a little. The players are ordered by the number of "in kingdom" tiles they have. So if...
Thanks for your suggestions! If I implement a semi-transparent background to the buttons as proposed in #14, maybe the text could get it as well.
One more idea that I have: Each bot player could have an individual intelligence level. However, all of this would require a much larger and complex UI. For now, I...
This is an interesting idea. I will keep it in mind if I add more generation options in the future.
Any error message? The issue might be that the file in the repo is not executable. Try _chmod +x_ first if you haven't.
Any update on this?