Sesu8642

Results 88 comments of Sesu8642

enableBackgroundExecution requires the initialization to be finished. In the emulator, the initialization is presumably fast enough to be finished by chance. You should probably use _await_: ``` await FlutterBackground.initialize(); await...

Since you are already touching this, did you consider isolating the settings of different games? Right now, two games could override each other's preferences if they choose the same preferences...

I didn't think about it either when I implemented preferences for my game. I now tried to use a unique directory by including a forward slash in the preferences name....

It's an interesting idea. The solution i originally intended for this problem is that the enemy gives up at some point. Tweaking this threshold could be an easier solution. The...

The condition for the dialog to appear is that the player has 80% of all tiles in a single kingdom, excluding the ones that aren't in any kingdom at all....

I get that. There is a reason why I kept the option to continue playing after the enemies give up. I think autoplay could be an additional option in that...

It could be done by converting the human player to a bot. The rest of the game would be like watching an enemy turn, with the same buttons available. Using...

Yes, I did think of that but didn't implement it (yet) because it's quite a lot of work. Not the highest priority right now.

@gwhitney interesting idea, I like it. I'm unsure if it should be linked to the color setting though. One idea to implement would be to give the option to tap/click...

I believe this issue is about a global setting for choosing a color to always play as. The game would then just color the map differently but the starting situation...