Sesu8642
Sesu8642
Here are some things that I would like to refactor at some point: - the UI, especially the ingame screen hast too much logic which should go somewhere else, e.g....
Here are some ideas for game mechanics that I had or received as feedback from others. Generally, I want to preserve the Slay mechanics as is in some way. New...
Good suggestion i received via email. The suggestion was to make it copyable on click/tap. It should be somehow visible to the user, maybe there can be a copy button...
Suggestion i received via email. It can happen relatively easily that you want to re-generate the map and then accidentally start the game. Should be already somewhat improved by the...
Suggestion I received via email: show how often the player won and lost. Some metrics I can imagine: - number of maps generated - number of maps started - number...
The readability of texts like in the tutorial is pretty bad. The font comes from the skin. Could be solved by using a custom skin. Maybe there are other solutions.
@cyberbeat gave some input about this in #49. There should be a list about the previously played games containing the parameters (seed, map size, difficulty etc.) including whether the game...
From an email I received: "A guidebook for cool strategies, sorta like an outline of strategies like divide and conquer etc". Could be realized as an optional "advanced" tutorial. Or...
Multiple people reported to me that the difficulty is rather high. The difficulty of a session depends on the intelligence of the bot players as well as the generated map....
The apk generated in the CI builds is unsigned and cannot be installed easily. It would be good to sign it with test keys.