Sesu8642

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I do not have a Dockerfile unfortunately but maybe these resources can be useful to you. Basically all you should need is a JDK for the desktop build and the...

It looks to me like it should be supported. Can you confirm that multitouch works in other apps? If it works in other apps, please try the jar release to...

Note to self: This can be used to find out if the framework thinks multitouch hardware is available: ```java logger.info("Multitouch available: {}", Gdx.input.isPeripheralAvailable(Peripheral.MultitouchScreen)); ```

I installed Linux on some tablet I have and can reproduce the issue. I will investigate some more there.

Sure, I can tweak it.

Sounds good :) I just realized "local" might be somewhat ambiguous. Are you talking about multiple players on the same device or multiple players on different devices in the same...

Lets discuss how to implement it in the UI. The simplest solution could be a new parameter labeled something like "number of players". However, it doesnt work well with the...

I pushed some changes. The color parameter is now "starting position".

No worries. I like your idea. The buttons can be "Singleplayer" and "Local Multiplayer". When I implement multiplayer via network at some point, I can put both multiplayer modes it...

Thanks for your suggestion! Certainly I would like the game to be more accessible. The games uses [LibGDX](https://github.com/libgdx/libgdx), which does not support screen readers as far as I can tell....