SeriousCache

Results 22 comments of SeriousCache

So far no (or only by sieving through the code). Text messages are hardcoded, and UI needs some extra consideration.

Grab the current [classdata.tpk](https://github.com/SeriousCache/UABE/raw/master/classdata.tpk) from the repository (currently updated for some early 2022.1 version) and drop it over the file in the UABE folder, there are no breaking changes in...

Have you opened the resources.assets.resS file in UABE? Regarding the program crash, could you provide some more details, such as the game?

Make sure to open all game files (esp. globalgamemanagers.assets) so UABE can locate the MonoScript assets that the MonoBehaviours link to.

Build->Build All (Ctrl+Shift+B) should be all you need to do, given you're on Windows.

Textures are imported into the asset itself, the resS file is not touched. Since I could not reproduce the issue: - Which asset are you trying to import? Also check...

I apparently overlooked that button and haven't implemented it yet.

I don't know what to make of this file, a part of the header looks like it's been replaced by randomness / encrypted? It also has the flag 0x200 set...

Import Raw only works for Unity's file format (which is often even incompatible across Unity releases). If you import, say, a regular .obj file, the asset just becomes invalid. There...