UABE
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Cannot edit .ASSET files associated with .RESS files.
I'm attempting to edit .ASSET files in the latest Among Us version, however, the Texture2D assets are directly linked to a .RESS file. To edit the ASSET file, I have to open both the ASSET and RESS file. UABE reports an error if the RESS file isn't open. After that, I can export, edit, and re-import the ASSET file, but it changes nothing in-game. I suspect this is due to the link between the two, and the fact that the RESS file isn't adjusted to include the new data added to the ASSET file. Any ideas?
Textures are imported into the asset itself, the resS file is not touched. Since I could not reproduce the issue:
- Which asset are you trying to import?
Also check if the asset is the right one, as there could be unused duplicates or similar textures in the game. - Did you replace the original .assets file by the modified one you saved with UABE?
I did replace the original .assets file with the edited one, confirmed by re-exporting and comparing. The asset I'm editing is sharedassets2.asset, as it contains the "hatsupdate" texture, which was the only one I could find with the hat atlas. I'll go through the rest and try to find any duplicate though.
I can confirm there are no duplicates, and removing the hatsupdate asset from sharedassets2.asset results in no hats loading (expected). However, replacing the hatsupdate texture, then saving a new sharedassets2.assets into the data folder doesn't show the new updated texture. Once edited, the file size in UABE jumps from 128B -> 3689352B, which could possibly be an issue, though I'm not sure.