Semphriss
Semphriss
Will not review levels, as I have no idea what I could check for. Remind me to run the tests on my machine just to ensure it works well, but...
It wouldn't really be advisable to let the candle die if it is meant to be a gameplay element; letting it die may softlock levels. It may profit from not...
Does #1832 fix that error?
Related, but (probably) separate: Whether or not exiting from worldmaps, the Story Mode, the level editor, and any other potential "sub-screen" should re-open the last menu that was used to...
Good catch, I'm on that one
Don't worry, the team is aware the current music isn't very on par :) Music will be remade, some tracks will be kept, some will be remade and many will...
The "auto" option defaults to OpenGL 3.3 if your OS declares supporting it. If it declares supporting it but does not support it well, SuperTux will attempt to use it...
Have you tried with older releases? Here's [0.5.1](https://github.com/SuperTux/supertux/releases/tag/v0.5.1), [0.3.5](https://github.com/SuperTux/supertux/releases/tag/v0.3.5) and [0.1.3](https://github.com/SuperTux/supertux/releases/tag/v0.1.3). SuperTux [has reportedly had many speed issues](https://github.com/SuperTux/supertux/issues/1542) since 0.5.1, and an engine revamp/improvement is planned; you might have more...
A good first step would be to refactor the player.cpp file to fix the huge technical debt we have. In all seriousness, to have a better management (better physics on...
> So Tux can turn to stone while running, but will stop after some short distance or after bumping into enemy The problem with this is that Tux can get...