Semphriss

Results 172 comments of Semphriss

As usual, I'm pointing out only negative points here, but it's because only those require intervention; what works well need not to be changed. ------------------------ #### Design issues: - This...

Has anything been decided about this? If my questions aren't considered relevant, it's all good to merge this PR as-is.

Updated title because [undefined behavior](https://en.cppreference.com/w/cpp/language/ub) has a particular meaning regarding the code in C++.

SuperTux does not support OpenGL 1.0. If OpenGL causes problems, a temporary solution can be to launch SuperTux with `--renderer sdl`. This will run the game properly, although some minor...

SuperTux should support every version of OpenGL through the SDL renderer, which provides the necessary compatibility; normally, when SuperTux is launched, it tries to load the OpenGL 3.3 renderer, then...

Since you said you have limited time and in case you're still here: `-DCMAKE_BUILD_TYPE=Profile` with uppercase P according to [here](https://stackoverflow.com/questions/43270308/is-cmake-cxx-flags-profile-deprecated-in-cmake). I'm going to investigate on this.

What CPU model do you have?

I'm not really familiar with performance analysis :) Let me know if you find possible improvements, they would be very welcome.

@szborows Any news about this?

Path management in CLI is all over the place. Using `--edit-level` or not changes the way the game interprets the path (see #1819 ). For the moment, it's better to...