Sean Barton
Sean Barton
@EternalStud3nt I think adding `Collider Type` has an import setting for tilesets can give people what they need here in case they want to replace the colliders ST2U makes with...
Hi there, @Scoppex-dev. That does look like a bug. I'll try to fix that soon.
This is now fixed with version [1.10.2 of SuperTiled2Unity](https://seanba.itch.io/supertiled2unity/devlog/256331/supertiled2unity-version-1102). Thanks for the bug report, @Scoppex-dev.
The next version of ST2U has a lot of changes including a fix for the hack I put into place here. ST2U is now going to set the culling bounds...
Hi Rand. By my back-of-the envelope calculation your 24 layers of 15K tiles wide and high will be using 5.4 billion tiles. I'm surprised that Tiled, Tiled2Unity, and even Unity...
I think I ran into a bug like that with Unity incorrectly thinking I had a package imported (but I didn't). I'm trying to recall what fixed it. Maybe if...
Hi there, @wakinpang. These custom classes were not a feature when I first put ST2U together and I didn't know about them until you posted this issue. I'll study this...
@wakinpang can you send me your exported `Object Types XML` file? It will help me in testing. Thanks.
Are you talking about thee seams in between some of your tiles? This is common problem in Unity that I talk about a bit here: http://tiled2unity.readthedocs.io/en/latest/fixing-seams/
I think I get it now. What are you using for the orthographic size of your camera and how pixels wide/high do you want to be displayed in your view?...