Sean Barton

Results 127 comments of Sean Barton

It looks like `GridBrush` (and `GridBrushBase`) were moved to the `UnityEditor.Tilemaps` namespace with Unity 2019.2+. I suspect this will be fixed soonish but in the meantime I added `using UnityEditor.Tilemaps;`...

Hi there. Was there ever an update or work-around on this? I'm running into issues with the CompositeCollider2D leaving behind old collision geometry too.

Hi there, @cbellino. I like the idea of using the UPM. Ideally that's how everyone would get my tools. Is there a way register the package with Unity so that...

Hi again, @cbellino. > For now, the Package Manager UI have an add by URL button ... Hmmm ... I can't find any button on the Package Manager for adding...

Hi there. Can you send me your map and tileset files? There must be something I'm not expecting about those files. (You can find my email at www.seanba.com) Thanks.

@Foxeh89 You should be good with Unity 2020.3 and above. Are you still having issues?

Ah, I think I know what's going on here. Tiled2Unity has to build separate meshes on a per-texture basis and because each of your tiles is it's own texture we're...

I hope more like a couple of weeks than a couple of months. Some of it will depend on Unity, however, as we'll need some fixes from them that are...

FWIW, I am working on a totally new version of Tiled2Unity that will, among other things, finally take care of seams through the creation of atlas textures. In the meantime...

Turning off anti-aliasing is a big help but you can still get seams depending on your camera settings. The link has a couple of other solutions to try: http://tiled2unity.readthedocs.io/en/latest/fixing-seams