Sean Barton
Sean Barton
Hi there, @Saadeddine09. You should be able to drag and drop the generated prefab into your scene. It sounds like what you are doing instead is trying to open it...
Those are seams and they are fairly common with tile-based projects in Unity. There's a couple of things to check: 1. Do you have any warnings in your Unity Console...
Instead of messing with the camera forward/deferred settings I would disable anti-aliasing in the quality settings. Can you give that a try?
I updated the Tiled2Unity documentation in order to help with seams. The only 100% foolproof solution requires a change to your tileset images. http://tiled2unity.readthedocs.io/en/latest/fixing-seams/
Hi there. The Pixel Snap setting forces your vertex positions to be aligned with pixel grid values. This *can* reduce the appearance of seams under some conditions but it can...
Can you export your project into a Unity Package and send it my way?
It sounds like there is a dependency missing somewhere. Next time I have some time I'll try to replicate what is being reported but if you have happen to have...
Thanks for the example. This appears to be a bug with Unity where, for some reason, prefab instances on custom imported objects are not updating. I've tried to work around...
Can you send me your shader at `Assets/Tiled2Unity/Shaders/shaDepth-Instanced.shader`? It sounds like it somehow got mutated? (You can find my email at www.seanba.com)
Hi, @mp-pinheiro. I mostly only support Super Tiled2Unity these days when I have time but if your old project is on github I can take a look at it for...