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Collider detection and assigning layer using "Tiles as objects" (bug?)

Open Scoppex-dev opened this issue 4 years ago • 4 comments

Hello, Im adding collision assignment to my object in Tiled like this:

image

When Im importing it with "Tiles as objects" all objects have collider but with "default" name : image

Its not happening when im not selecting "Tiles as objects", then its fine. I need "Tiles as objects" because I need to make elements transparent when player collide (its under) the object. Is this a bug or im making something wrong?

Scoppex-dev avatar May 22 '21 12:05 Scoppex-dev

Hi there, @Scoppex-dev. That does look like a bug. I'll try to fix that soon.

Seanba avatar May 22 '21 23:05 Seanba

This is now fixed with version 1.10.2 of SuperTiled2Unity.

Thanks for the bug report, @Scoppex-dev.

Seanba avatar May 23 '21 04:05 Seanba

Perfect! I just check and its working now. Thank you so much @Seanba! I just also wanna say that you are doing amazing job with this plugin! Best regards

Scoppex-dev avatar May 23 '21 11:05 Scoppex-dev

@Scoppex-dev You can close this issue if your issue is solved 🤩

phybros avatar Aug 01 '21 22:08 phybros