Collider detection and assigning layer using "Tiles as objects" (bug?)
Hello, Im adding collision assignment to my object in Tiled like this:

When Im importing it with "Tiles as objects" all objects have collider but with "default" name :

Its not happening when im not selecting "Tiles as objects", then its fine. I need "Tiles as objects" because I need to make elements transparent when player collide (its under) the object. Is this a bug or im making something wrong?
Hi there, @Scoppex-dev. That does look like a bug. I'll try to fix that soon.
Perfect! I just check and its working now. Thank you so much @Seanba! I just also wanna say that you are doing amazing job with this plugin! Best regards
@Scoppex-dev You can close this issue if your issue is solved 🤩