SchnozzleCat
SchnozzleCat
Can confirm it works with GE-Proton7-55 on Nixos running Hyprland. I could play and finish mission. Going into the main menu (ESC) crashes instantly for me however. Edit: The menu...
Any updates on this? Even worse than the buggy Unity window layouting is that stuff like dropdowns are basically unusable without floating window mode enabled for the Unity instance. Even...
On further investigation, it sometimes does seem to work even if the symbol is outside the current buffer, but then sometimes it will throw the above exception. I haven't been...
Edit: Likely related from upstream: I think this issue is keeping me from searching for workspace symbols using telescope in a project that uses source generators, meaning I would need...
I've updated my version to 4.10.0-1.24058.1, which is the version currently tracked by the vs-code plugin. This fixes the issue with workspace symbols throwing an error in telescope for me,...
> This code assumes that lsp `client.config.filetypes` exists, but that's evidently not the case with jdtls. Could you run `:lua= vim.lsp.get_active_client()`, and paste here the output that corresponds to the...
> > `vim.lsp.get_active_client` does not exist for me, so I used `vim.lsp.get_clients()` > > It's `vim.lsp.get_active_clients()` (I missed `s` at the end). However, `vim.lsp.get_clients()` does not exist for me. What's...
In addition to discoverability of the authentication mechanism being low, there also appears to be misleading information in the relevant documentation. The ``SceneMultiplayer`` authentication docs (specifically the docs for [peer_authenticating](https://docs.godotengine.org/en/stable/classes/class_scenemultiplayer.html#class-scenemultiplayer-signal-peer-authenticating)...
## Edit: See [this comment](https://github.com/ValveSoftware/Proton/issues/8751#issuecomment-2945876353) on how to fix the issue. Something weird is going on with this game. When I first load into the roundtable hold, I have pretty...
> Replying to https://github.com/ValveSoftware/Proton/issues/8751#issuecomment-2926780521 Do you mean general frame drops or specifically when in a multiplayer lobby? It seems like not everyone has the strange issue that performance tanks when...