Elden Ring Nightreign (2622380)
Compatibility Report
- Name of the game with compatibility issues: Elden Ring Nightreign
- Steam AppID of the game: 2622380
System Information
- GPU: 7900XTX
- Video driver version: Mesa 25.2.0 (mesa-git), Mesa 25.1.1
- Kernel version: 6.14.8
- Link to full system information report as Gist: Specs
- Proton version: Experimental, Hotfix, GE 10-3
I confirm:
- [x] that I haven't found an existing compatibility report for this game.
- [x] that I have checked whether there are updates for my system available.
Symptoms
Game displays heavy stutters / bad frame time pacing in main hub or stage for night lord boss fights.
Reproduction
- Boot Game
- Enter round table hold or reach night lord stage
- Frame time graph starts to suffer from heavy stutters
- Disabling rebar (known to cause frame drops in elden ring under heavy effects) does not fix the stutters
- Running the game through gamescope steam session results in the same outcome
I currently cant upload the proton logs because of the size reaching 100+ megabytes.
+1 to the frame stutters on Proton Experimental.
I'll also note that I had issues with the steam overlay on Proton 9 that were fixed by using Proton Experimental.
I've talked with a few others who own the game and managed to reduce the stutters substantially. I performed some changes in my nixos config, which can be found in this PR. But I honestly cant say what helped.
On another note, if you're having heavy stutters in the open world, you might want to disable rebar either through the bios or using VKD3D_CONFIG=no_upload_hvv. If this game is anything like elden ring, it wont like having rebar on.
Before changes:
After changes:
While the screenshots arent exactly in the same place, the stutters would happen regardless where I was in the level. The frame time pacing could be better, but unless you use a mouse like me, you wont notice them.
I didn't see any improvement from VKD3D_CONFIG=no_upload_hvv %command%. I'm using a Radeon 7900 XTX
It seems anecdotally that the frame stutter I'm seeing is in the areas where shrubbery "glows" a bit (but only sometimes). It kind of feels like shader cache-ish issues, but also not quite.
Also ... I should note the additional problem that I had to go to "borderless fullscreen" to get 4k resolution available. The normal fullscreen mode didn't list anything higher than 2k on the resolutions. I'm unsure if the game simply doesn't support 4k natively (seems unlikely) or if this is some Linux specific bug.
I think borderless fullscreen and fullscreen are effectively the same under Linux anyways; but it seemed odd.
Edit: See this comment on how to fix the issue.
Something weird is going on with this game. When I first load into the roundtable hold, I have pretty bad performance for a few minutes, at which point the frame timings will stabilize and performance increases.
Then, as soon as I go into matchmaking, the frame timings become absolutely terrible again, until I leave matchmaking. This continues while playing in a lobby. This doesn't seem to happen in singleplayer.
Seems like other people have the same issue as well.
https://github.com/user-attachments/assets/1f88779f-510c-464a-8875-6502c0e4494e
OS: NixOS 25.11.20250528.96ec055 (Xantusia) x86_64
Host: Gigabyte Technology Co., Ltd. Z690 UD AX
Kernel: 6.15.0
Uptime: 38 mins
Packages: 1556 (nix-system), 8237 (nix-user)
Shell: fish 4.0.2
Resolution: 3840x2160, 1920x1080, 1920x1080, 3440x1440
DE: Hyprland (Wayland)
Theme: Layan-Dark [GTK2/3]
Terminal: zellij
CPU: 13th Gen Intel i7-13700KF (24) @ 5.300GHz
GPU: AMD ATI XFX Speedster MERC319 Radeon RX 6950 XT
Memory: 15548MiB / 31928MiB
Edit: Something really magical is going on here. Disabling all E-Cores, Intel SpeedShift, and Hyperthreading seems to have helped. You can see performance still drops once in a lobby, but significantly less than before.
https://github.com/user-attachments/assets/fab3b110-ef36-4bcd-88cd-e72ddaad7dab
So, I looked into the frame drop situation a bit more. It appears the frame drops are not exclusive to Linux.
I have a friend who on Windows had some issues tonight. I also saw in the patch notes frame rate issues acknowledged.
https://en.bandainamcoent.eu/elden-ring/news/elden-ring-nightreign-patch-notes-version-101?utm_source=SM_Official&utm_medium=official_post&utm_campaign=ER-NIGHTREIGN-Patch101
Got a hard crash after more than 10 hours, not sure where to report it
Arch Linux AMD 7800XT+ Kernel 6.14.9-zen1-1-zen Mesa 25.2.0-devel (git-e942d1e9e4)
jun 01 20:12:08 artorias kernel: amdgpu 0000:03:00.0: amdgpu: Dumping IP State
jun 01 20:12:08 artorias kernel: amdgpu 0000:03:00.0: amdgpu: Dumping IP State Completed
jun 01 20:12:08 artorias kernel: amdgpu 0000:03:00.0: amdgpu: ring gfx_0.0.0 timeout, signaled seq=42669327, emitted seq=42669329
jun 01 20:12:08 artorias kernel: amdgpu 0000:03:00.0: amdgpu: Process information: process nightreign.exe pid 24445 thread vkd3d_queue pid 24700
jun 01 20:12:08 artorias kernel: amdgpu 0000:03:00.0: amdgpu: Starting gfx_0.0.0 ring reset
jun 01 20:12:10 artorias kernel: amdgpu 0000:03:00.0: amdgpu: MES failed to respond to msg=RESET
jun 01 20:12:10 artorias kernel: [drm:amdgpu_mes_reset_legacy_queue [amdgpu]] *ERROR* failed to reset legacy queue
jun 01 20:12:10 artorias kernel: amdgpu 0000:03:00.0: amdgpu: Ring gfx_0.0.0 reset failure
jun 01 20:12:10 artorias kernel: amdgpu 0000:03:00.0: amdgpu: GPU reset begin!
jun 01 20:12:14 artorias kernel: amdgpu 0000:03:00.0: amdgpu: failed to suspend display audio
jun 01 20:12:17 artorias kernel: amdgpu 0000:03:00.0: amdgpu: MES failed to respond to msg=SUSPEND
jun 01 20:12:17 artorias kernel: [drm:amdgpu_mes_suspend [amdgpu]] *ERROR* failed to suspend all gangs
jun 01 20:12:17 artorias kernel: amdgpu 0000:03:00.0: amdgpu: suspend of IP block <mes_v11_0> failed -110
Replying to https://github.com/ValveSoftware/Proton/issues/8751#issuecomment-2926780521
Do you mean general frame drops or specifically when in a multiplayer lobby? It seems like not everyone has the strange issue that performance tanks when in a lobby and immediately recovers when leaving again. I don't have this issue on windows.
Replying to https://github.com/ValveSoftware/Proton/issues/8751#issuecomment-2927781274
I haven't "felt" any performance issue in a multiplayer lobby personally. It's possible there's been one, but nothing observable using a controller and no FPS counter.
I have had frame stutter in a match that's best described as the game occasionally looking like a projector for the 40s. It's neither fluid nor choppy but somewhere in the middle, almost like a laggy slow-motion effect; that's what I'm referring to.
in both windows & linux (dual boot windows 11 + Fedora KDE 42), I get uncharacteristically terrible performance on my rig (7900XTX, i9 12900k, 32GB DDR4 3200mhz, installed on SSD).
On windows, with a hex edit to unlock FPS, I was getting swings from about 120 fps -> sub 60 fps, VERY jumpy and laggy. on Linux with unlocked FPS, similar story. with locked FPS on either OS, I stay around 45~ fps with about 50% GPU usage, which sometimes briefly goes back to a nice 60fps, but returns (same behavior as many others are having)
on Windows, I was able to completely fix this issue by following these steps (disabling core parking): https://www.reddit.com/r/Eldenring/comments/1dhkgua/psa_if_your_elden_ring_is_stuttering_on_pc_try/|
which made my uncapped FPS stay pretty rock solid around 120fps+, as you would expect (and 60fps while capped with no drops, of course). this makes me think it's a 12th/13th/14th gen intel CPU issue, except for the fact that my brother, with an AMD cpu (and GPU, 6950xt) is also getting sub 60 fps (30~ or lower) on his windows rig... very strange.
Regarding performance in case it helps:
CPU 7800X3D GPU 7800XT 32 GB Ram Installed on NVME SSD
No problems on the roundtable. The framepacing is not perfect but I can play without a problem. When on the map, I have from time to time (I would say random) like 5-6 seconds the game goes to 10-20 fps, and then comes back to 60, no idea whats going on there.
Then on some bosses with lots of effects, there are frame drops but I've seen that happening on WIndows too to some streamers.
Patch should be dropping right now, lets cross fingers it fixes this a bit.
Elden Ring Nightreign exhibits significantly degraded performance on Linux through Proton compared to native Windows performance. Game runs at 30-45 FPS with severe stuttering in boss rooms (10-20 FPS), while Windows achieves consistent 60 FPS. GPU and CPU utilization remain unusually low.
System Specifications
- OS: Arch Linux x86_64
- Kernel: Linux 6.15.0-2-cachyos
- Desktop Environment: KDE Plasma 6.3.5
- CPU: AMD Ryzen 9 3950X (32 cores) @ 4.76 GHz
- GPU: AMD Radeon RX 7900 XTX
- Memory: 31.26 GiB
- Display: M28U - 3840x2160 @ 144Hz (scaled to 2560x1440) 31" [External, HDR enabled]
- Mesa Version: Mesa 25.2.0-devel (git-3ba9038648)
- Storage: Installed on NVMe SSD
Game Information
- Game Version: 1.01.1
- Installation: Steam
- Note: The new version update from today doesn't seem to fix this issue
Proton Versions Tested
- Proton GE 10.3
- Proton GE 10.4
- Proton Experimental
- Proton Hotfix
- CachyOS Proton 0520
- CachyOS Proton 0601
Result: Consistent poor performance across all tested versions
Performance Issues
Frame Rate
- Linux (Proton): 30-45 FPS average
- Windows (Native): 60 FPS consistent
- Boss Rooms: Severe drops to 10-20 FPS with heavy stuttering
Resource Utilization
- GPU Usage: ~60% maximum (significantly underutilized)
- CPU Usage: ~20% maximum (significantly underutilized)
- Graphics Settings: No performance improvement when lowering from high to low settings
Attempted Solutions
Current Steam Launch Options
VKD3D_CONFIG=no_upload_hvv VK_DRIVER_FILES=/usr/share/vulkan/icd.d/radeon_icd.i686.json:/usr/share/vulkan/icd.d/radeon_icd.x86_64.json RADV_PERFTEST=gpl,rt mangohud gamemoderun %command%
Graphics Settings
- Tested all settings from Ultra to Low - Result: No meaningful performance difference
Expected vs Actual Behavior
- Expected: Performance similar to Windows (60 FPS) with proper GPU/CPU utilization
- Actual: Severely limited performance with hardware underutilization
Additional Context
- Issue appears to be game-specific as other titles perform adequately
Screenshots
Update :
I found a way to have 60fps now. I was in rusty scheduler in sched-ext
I have change it to scx_pbfland, Profile : Gaming with extra scheduler flags : -m performance
Sometimes I get drop to 56/58 fps but its now playable.
reply to https://github.com/ValveSoftware/Proton/issues/8751#issuecomment-2925783351
I've encountered another issue. At times when opening menus like bonfires to level, merchants or boss rewards, my game can at times freeze for halve a second. There is for sure something funky going on with this game.
I feel like there are two different issues at play here:
Generally sub-par performance
This can seemingly be alleviated by disabling intel core parking, using a performance governor, disabling e-cores, etc. This same issue plagues base Elden Ring, so it seems this was never improved on.
Performance degradation in multiplayer sessions
Edit: See this comment on how to fix the issue.
I have no idea why some people have this and others don't. I don't even have the issue on the same hardware under Windows. As soon as the session is online the game does something which tanks performance. As soon as that thing stops, performance increases again. You don't even have to be in-game, you just need to open a lobby to observe this for those affected. I've tried the following, of which nothing helped:
- Disabling Intel PState
- Disabling E-Cores
cpupower frequency-set --governor performance- Switch to
scx_bpfland - Tried proton experimental, bleeding edge, hotfix, various GE versions, etc
The issue can also be seen when starting the game in offline mode. When this is done, it immediately runs at 60 FPS, indicating that initially bad performance in online mode isn't related to shader compilation or something along those lines, it's likely something network related. You can even see the degradation happening in the main menu when going online, without even being in-game.
Here's a video where I first start in offline mode with some mild frame-pacing issues (but certainly playable), and then switch to online mode which absolutely tanks performance. It then recovers after a short while, and then becomes worse again when joining a lobby, and better when disbanding it.
https://github.com/user-attachments/assets/bcd4c766-f880-4efa-acd6-8ea17f656ccb
I don't know if this is an Intel specific problem since for me the game works perfectly fine on an AMD platform. No performance issues whatsoever on both Proton Hotfix and Proton Experimental. No tinkering was required, just downloaded the game and started it. Stable 60 FPS in all situations.
My system:
- Arch Linux, kernel 6.14
- KDE Plasma with wayland
- RTX 3080 10GB - nvidia-open-dkms driver
- Ryzen 7 5800x3d
- 32GB DDR4
Replying to https://github.com/ValveSoftware/Proton/issues/8751#issuecomment-2944265053
Yeah, it's very strange. There's a few reddit threads on the multiplayer issues, and all of those are 12th, 13th, and 14th generation intel processors. Could be a coincidence though, because there's also someone on an AMD processor having the same issue.
If the processor is the issue, it also doesn't explain why it runs perfectly fine under Windows using the same hardware...
Replying to https://github.com/ValveSoftware/Proton/issues/8751#issuecomment-2944265053
I think the lobby thing may be; the frame stutter does happen for me on an all AMD system.
If you haven't had any frame stutter, perhaps there's a mesa issue and an Intel issue that makes the mesa issue worse.
Replying to https://github.com/ValveSoftware/Proton/issues/8751#issuecomment-2945179706
For the frame stuttering, check if you have the same behavior in base Elden Ring if you own it, it used to be an issue there as well, and I am assuming it was never fixed. The multiplayer stutters are new though as far as I know...
- OS: Arch Linux x86_64
- Kernel: Linux 6.14.9.arch1-1
- Desktop Environment: Hyprland
- CPU: 12th Gen Intel(R) Core(TM) i9-12900K (16+8) @ 5.20 GHz
- GPU: NVIDIA RTX 3070
- Proton: GE-Proton10-4
Finally able to get full 60fps in multiplayer with 0 stuttering or frame drops.
My solution was as follows;
- Disable intel_pstate in your bootloader, for me this is GRUB:
sudo nvim /etc/default/gruband addintel_pstate=disabletoGRUB_CMDLINE_LINUX_DEFAULT= - Install gamemode and lib32-gamemode:
sudo pacman -S gamemode lib32-gamemodeEDIT: and set your usergroup for gamemode:sudo usermod -aG gamemode YOURUSER - Now here's the tricky part, using gamemoderun in the launch options causes a crash after the EAC splash screen (at least for me) so open up a terminal and use
gamemoded -rthis will start a gamemode session across all processes. - Launch Elden Ring: Nightreign
- ???
- Profit
When you're done playing just CTRL+C to stop gamemode in your terminal.
Why does this issue occur? I'm not really sure, but launching the game leaves my Intel CPU in a powersave state rather than allow my kernel cpu governor to change it at all. Is this specific to 12/13/14th generation CPU's? I think so. I also think this may happen on newer AMD CPU's.
~~The only issue that I can't seem to rectify now is that if I move to another workstation it will cause FPS in Nightreign to halve and then cause a "Framerate Unsuitable for Online Play" error to boot you from multiplayer. As long as you stay within the game window it's smooth sailing though.~~
Edit: I don't even know how I fixed the changing workspace issue but after swapping between fullscreen/borderless to fix some blurry textures it just fixed itself. Games wonky but hey it works. Fully playable online at 60fps, can switch workspaces, no issues. I think the game just needs to be in focus on at least 1 workspace to not encounter the unsuitable framerate issue.
Replying to https://github.com/ValveSoftware/Proton/issues/8751#issuecomment-2945876353
gave this a shot, to no avail unfortunately :/ game continues to never exceed about 48 fps (except for a few seconds every now and then pretty randomly)
OS: Fedora Linux 42 (KDE Plasma Desktop Edition)
KERNEL: 6.14.8-300.fc42.x86_64
CPU: 12th Gen Intel Core i9-12900K
GPU: AMD Radeon RX 7900 XTX (radeonsi, navi31, LLVM 20.1.3, DRM 3.61, 6.14.8-300.fc42.x86_64)
GPU DRIVER: 4.6 Mesa 25.0.6
RAM: 32 GB
In my case, even after running Gamemode in a separate terminal, it didn't attach to the game, maybe it's somehow related to this
Replying to https://github.com/ValveSoftware/Proton/issues/8751#issuecomment-2946429802 Replying to https://github.com/ValveSoftware/Proton/issues/8751#issuecomment-2946375373
Type gamemoded -t in a terminal to check if gamemode is able to set your cpu governance. If output says the test fails you need to do this: sudo usermod -aG gamemode YOURUSER
Updated my original comment to reflect this.
Type gamemoded -t in a terminal to check if gamemode is able to set your cpu governance. If output says the test fails you need to do this:
sudo usermod -aG gamemode YOURUSER
no luck, unfortunately (all tests pass, performance is still scuffed).
idk if it's worth noting, but I don't need to do gamemoded -r because my game doesn't crash with gamemoderun %command% (although i did test both individually & together, no difference)
EDIT: wait. i think I'm wrong. further testing and the sub 60fps is gone, i appear to be set at 60! I'll have to test in an online game again as well. weird.
Replying to https://github.com/ValveSoftware/Proton/issues/8751#issuecomment-2948013490
I don't think running the game with gamemode works, because the EAC splash will have gamemode on according to mangohud, but mangohud reports the game not running with gamemode as soon as it launches. So it will likely require running gamemoded -r to launch it with gamemode correctly.
This removes any of the network related lag issues I have (thanks @NuLLxD !).
The only very annoying issue I am left with is that the game will run flawlessly for ~20 minutes, and then at some random point in the run it will suddenly have terrible frametime until I restart the game. I don't know what triggers this (nothing specific in the game is happening), and the bad frametimes are very consistently bad (e.g. one normal frame, one delayed frame).
Replying to https://github.com/ValveSoftware/Proton/issues/8751#issuecomment-2949360486
Sounds like https://github.com/ValveSoftware/steam-for-linux/issues/11446
Glad to help @SchnozzleCat. Try adding LD_PRELOAD="" to your launch options. Game should run like butter.
If anyone views this thread and finds the information here has solved their issue please take the time to react to my initial https://github.com/ValveSoftware/Proton/issues/8751#issuecomment-2945876353 so that the solution is clear to people visiting the thread for the first time.
Replying to #8751 (comment)
Can't get the crashing to stop, even after powering off my system and powering it back on, or doing the LD_PRELOAD="" fix mentioned later.
gamemoded -t passes all tests too
- OS: Arch Linux x86_64
- Kernel: Linux 6.14.10.arch1-1
- Desktop Environment: Hyprland
- CPU: 12th Gen Intel i7-12700K (20) @ 4.900GHz
- GPU: NVIDIA GeForce RTX 3080 Ti
- Proton: Proton Experimental
https://github.com/ValveSoftware/Proton/issues/8751#issuecomment-2951965957
@mitterdoo Can you explain what you mean by crashing? Crashing during EAC splash? Crashing in game after some time? Crashing at startup before EAC?
Specifically the crash after the EAC window closes. After that, the game opens to a white screen for about 5 seconds, then closes
https://github.com/ValveSoftware/Proton/issues/8751#issuecomment-2952091859
What launch options are you using? Have you tried without any launch options? Try going to your library and searching for "Runtime", Proton EAC Runtime should pop up and you should install it if you haven't.
You could also try adding env -u SDL_VIDEODRIVER to your launch options.
OS: Arch Linux KERNEL: 6.14.10-arch1-1 CPU: 13th Gen Intel Core i9-13900K GPU: NVIDIA GeForce RTX 4080 GPU DRIVER: NVIDIA 575.57.08 RAM: 64 GB DESKTOP: KDE Plasma 6 (Wayland)
Issues with default setup
- Bad performance, stutters, CPU/GPU underutilisation
- Typically 40-50fps solo, randomly 60, multiplayer caps to 30fps
The fix
Add yourself to gamemode group
sudo usermod -aG gamemode $(whoami)
Relogin to your desktop.
Run gamemoded in a separate terminal
gamemoded -r
This applies to everything unlike gamemoderun in launch options (which crashes anyway).
Launch the game normal launch options
MANGOHUD=1 %command%
After fixes
With these I achieve a stable 60fps with max settings. No frame timing issues.
No other modifications are needed (for me). Other suggestions in this thread did not work.
Random short stutters still persist. Could be a shader caching issue. The game launches some ten .exe processes when playing online and that with some bugs could be the reason behind abysmal CPU scheduling by default.