SMG

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The most efficient option is to wait for a fix or google how to use `git bisect` to find a version that works.

The checks for OpenGL setup are already working as expected. Does the background render in the viewport if you do File > New Model?

Do models render if you open a model.nud file?

Can you export shader error logs once the viewport loads and upload them in a zip file?

Strange. It should also have issues with model rendering. I'm going to leave this open, but I can't guarantee I can fix it anytime soon. I might just end up...

"left clicking too early" is too vague. Did you test on gpus other than Nvidia?

If you can come up with steps to reliably reproduce the issue, I'll look into it. Otherwise, it's not possible to fix.

Does the model change in the viewer? The UI elements won't be properly initialized until you click on a texture, which is normal.

How do the uvs look in Forge's uv viewer compared to in the modeling application?

That was just an experimental feature. Edit animations in a separate program.