Smash-Forge
Smash-Forge copied to clipboard
DAE Export does not properly export models
The DAE export feature for the latest version of SF breaks the UV maps for the model being exported, as well as not setting up the materials for the model properly. Shown below are two images of a ZSS model: a broken one and a proper one. I consulted the Smash 4 Modding Discord but to no avail. Jam1Garner suggested I post this issue here. You can replicate this problem with any Smash 4 model. It does not matter whether you use .dds or .png images for textures.
How do the uvs look in Forge's uv viewer compared to in the modeling application?
They don't appear at all. BTW, this model was imported into Blender.
Same problem here with Sm4sh's Lucas, the UVs don't export properly (however the UV appear properly in Smash-Forge) it says :
The mesh Gamemodel has invalid UV coordinates. Try cleaning and triangulating Gamemodel in your 3D modeller before importing it in unity.
The mesh Gamemodel has invalid vertex Colors. Try cleaning and triangulating Gamemodel in your 3D modeller before importing it in unity.
when importing in Unity.
And shortened error log from importing into Maya:
While reading or writing a file the following notifications have been raised.
Warning: The transform of node "TransN_id" is not compatible with FBX, so it is baked into TRS.
Warning: The transform of node "RotN_id" is not compatible with FBX, so it is baked into TRS.
Warning: The transform of node "HipN_id" is not compatible with FBX, so it is baked into TRS.
Warning: The transform of node "LLegJ_id" is not compatible with FBX, so it is baked into TRS.
Warning: The transform of node "RLegJ_id" is not compatible with FBX, so it is baked into TRS.
Warning: The transform of node "RKneeJ_id" is not compatible with FBX, so it is baked into TRS.
Warning: The transform of node "RFootJ_id" is not compatible with FBX, so it is baked into TRS.
Warning: The transform of node "RToeN_id" is not compatible with FBX, so it is baked into TRS.
Warning: The transform of node "HLP_RKneeJb_id" is not compatible with FBX, so it is baked into
Warning: The transform of node "HLP_RTekubiJb_id" is not compatible with FBX, so it is baked into
Warning: The transform of node "VisualScene20" is not compatible with FBX, so it is baked into TRS.
Warning: The transform of node "VisualScene21" is not compatible with FBX, so it is baked into TRS.
Warning: The transform of node "VisualScene22" is not compatible with FBX, so it is baked into TRS.
Warning: The transform of node "VisualScene23" is not compatible with FBX, so it is baked into TRS.
Warning: The transform of node "VisualScene24" is not compatible with FBX, so it is baked into TRS.
Warning: The transform of node "VisualScene25" is not compatible with FBX, so it is baked into TRS.
Warning: The transform of node "VisualScene26" is not compatible with FBX, so it is baked into TRS.
Warning: The transform of node "VisualScene27" is not compatible with FBX, so it is baked into TRS.
Warning: The transform of node "VisualScene28" is not compatible with FBX, so it is baked into TRS.
Warning: The transform of node "VisualScene29" is not compatible with FBX, so it is baked into TRS.
Warning: The transform of node "VisualScene30" is not compatible with FBX, so it is baked into TRS.
Warning: The transform of node "VisualScene31" is not compatible with FBX, so it is baked into TRS.
Warning: The transform of node "VisualScene32" is not compatible with FBX, so it is baked into TRS.
Warning: The transform of node "VisualScene33" is not compatible with FBX, so it is baked into TRS.
Warning: The transform of node "VisualScene34" is not compatible with FBX, so it is baked into TRS.
Warning: The transform of node "VisualScene35" is not compatible with FBX, so it is baked into TRS.
Warning: The transform of node "VisualScene36" is not compatible with FBX, so it is baked into TRS.
Warning: The transform of node "VisualScene37" is not compatible with FBX, so it is baked into TRS.
Warning: The transform of node "VisualScene38" is not compatible with FBX, so it is baked into TRS.
Warning: The transform of node "VisualScene39" is not compatible with FBX, so it is baked into TRS.
Warning: The transform of node "VisualScene40" is not compatible with FBX, so it is baked into TRS.
Warning: The transform of node "VisualScene41" is not compatible with FBX, so it is baked into TRS.
Warning: The transform of node "VisualScene42" is not compatible with FBX, so it is baked into TRS.
@HealingWind1997
I found a workaround if you need.
The UVs are actually just a bit displaced. They need to be flipped vertically and repositioned (they become off once flipped, but just moving them up or down a bit works).
You probably also need to setup every material properly as it dsnt always link with the right texture. You also need to have the textures in the same folder as the .dae if you're using Maya.