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Material Editor OpenGL 3.1 Crash on Load (model rendering works)

Open SvenCakemann opened this issue 7 years ago • 18 comments

Essentially, it opens the window, doesn't allow any clicking within it and the whole program closes without an error message about 3 seconds later.

SvenCakemann avatar Dec 05 '18 21:12 SvenCakemann

Does it work if you redownload the latest release fron github?

ScanMountGoat avatar Dec 05 '18 21:12 ScanMountGoat

No. I downloaded this artifacted version and the window is working, for me at least.

SvenCakemann avatar Dec 05 '18 21:12 SvenCakemann

The material editor works fines for me on the latest. Have you made any modifications to the material presets?

ScanMountGoat avatar Dec 05 '18 21:12 ScanMountGoat

Today was the first time I've tried using the program. I didn't know that window was there until I got to that point in the character importing tutorial for Smash 4 on Gamebanana, so no.

SvenCakemann avatar Dec 05 '18 21:12 SvenCakemann

Does your GPU meet the minimum system requirements? The required OpenGL version is 3.30 or later.

ScanMountGoat avatar Dec 05 '18 21:12 ScanMountGoat

Ahh. That'd be the reason, then. My version is 3.1; I guess the earlier version I found had lesser requirements?

Sorry then.

SvenCakemann avatar Dec 06 '18 00:12 SvenCakemann

The requirements are the same. The material editor should still work but have disabled features in your case. I'll look into why this is broken.

ScanMountGoat avatar Dec 06 '18 00:12 ScanMountGoat

If you could, I'd appreciate it. I'm just pouring through the different random versions now it feels like to find one that works for me and it's a slog.

SvenCakemann avatar Dec 06 '18 02:12 SvenCakemann

The most efficient option is to wait for a fix or google how to use git bisect to find a version that works.

ScanMountGoat avatar Dec 06 '18 03:12 ScanMountGoat

Thanks a bunch.

SvenCakemann avatar Dec 06 '18 03:12 SvenCakemann

The checks for OpenGL setup are already working as expected. Does the background render in the viewport if you do File > New Model?

ScanMountGoat avatar Dec 07 '18 23:12 ScanMountGoat

image

SvenCakemann avatar Dec 10 '18 02:12 SvenCakemann

Do models render if you open a model.nud file?

ScanMountGoat avatar Dec 10 '18 02:12 ScanMountGoat

image And I can view animations if I load characters.

SvenCakemann avatar Dec 10 '18 21:12 SvenCakemann

Can you export shader error logs once the viewport loads and upload them in a zip file?

ScanMountGoat avatar Dec 10 '18 23:12 ScanMountGoat

Shader Error Logs.zip

From the current build 12/9.

SvenCakemann avatar Dec 11 '18 02:12 SvenCakemann

Strange. It should also have issues with model rendering. I'm going to leave this open, but I can't guarantee I can fix it anytime soon. I might just end up adding some sort of hacky workaround later.

ScanMountGoat avatar Dec 11 '18 02:12 ScanMountGoat

I never said it earlier but that person's comment reminded me of this thread. Thanks for trying to help me. Still haven't gotten it to work; I do appreciate you doing it though.

SvenCakemann avatar Jan 14 '19 04:01 SvenCakemann