Saracen
Saracen
This is a draft PR tied to a proposal to replace or provide an alternative to the existing importer root_scale option (https://github.com/godotengine/godot-proposals/issues/4379). The root_scale option only provides a one off...
This may already be covered, but the current implementation doesn't provide any obvious solution on how to do this. If you an AI agent perform a sequence using things like...
WIP PR to make to make skinned meshes selectable. Adds an optional skinning parameter to the Mesh class's generate_triangle_mesh function. Function seems to work, but need to add code to...
Implements the missing abstract functions to allow the module to be compiled for Godot 4.2.
Would it be possible to have an option export collision shapes as meshes during the export process by triangulating them into meshes?
First PR in an attempt to triage #91211. Does not fix the whole issue, but does address an important part of it. Changes the behaviour of the scene hot-reload system...
Based on a past discussion for a long overdue UX feature. Makes ResourceConversionPlugins avaliable to the filesystem dock, including allowing multiple files to be batch converted in one go and...
Supercedes #78188 This PR rebases and extends the earlier PR by @jeronimo-schreyer with the following additions: * Fixes the preview of skeletons becoming deformed and mangled when importing a skeleton...
Added after attempting to triage #89751, but could not reproduce the hard crash shown. Add check to prevent the skeleton auto-mapper throwing a cryptic error when neither a head or...
### Describe the project you are working on A social VR framework with UGC authoring. ### Describe the problem or limitation you are having in your project I am creating...