Sam Belliveau

Results 20 comments of Sam Belliveau

> Is there a useful reason to distinguish between any percentages under 100%? "Full speed" and "Not full speed" colors ought to be sufficient, no? It is usually hard to...

> I'd personally prefer if we kept 2 decimal places, as NTSC games actually run at 59.94 FPS, not 60 FPS. So the FPS counter counts in microseconds, and the...

> This PR has a bit of a UX problem. Specifically this: > > ![https://user-images.githubusercontent.com/28713194/184893785-aeaefdcd-c3a5-49da-9375-c99bc6845d75.png](https://user-images.githubusercontent.com/28713194/184893785-aeaefdcd-c3a5-49da-9375-c99bc6845d75.png) > > Graphics > General, where Show FPS is now, is extremely valuable real estate....

![image](https://user-images.githubusercontent.com/28713194/197860235-5232271c-6be6-42ca-82be-64a0a46d70cc.png) ![image](https://user-images.githubusercontent.com/28713194/197860254-44215100-dd89-4c1a-b06a-75ebdc6794fd.png) ![image](https://user-images.githubusercontent.com/28713194/197860288-aa4b1962-f6a3-41c5-8924-a4167bfd95f2.png) This is what the new FPS Counter looks like, I will attempt to clean up the commit history.

Keep in mind, that the dithering effect depends on the Gamma of your display, so the screenshots will not appear to be the right color, but when you are using...

Thank you so much for this commit this was one of my biggest gripes.

I will leave this here so people know what he is talking about. It is out of place, and the background might help it be more readable, but its really...

Those diffs are very weird, especially the mario sluggers one which seems to fix an issue?

I'd recommend using #11532 to record timings with something like `m_present_counter.Count(present_times, true);`, which should give you a really good graph. If you begin recording something like frame latency, it would...