SCell555
SCell555
I think this might be intentional to allow visualization of particles on viewmodel while being worked on. It seems to be added somewhere between [ep1](https://github.com/Source-SDK-Archives/source-sdk-2006-ep1/blob/master/cl_dll/view_scene.cpp#L400) and [orangebox](https://github.com/Source-SDK-Archives/source-sdk-orangebox/blob/master/game/client/viewrender.cpp#L986).
Hwm stuff should be fixed now.
The default GPU settings are pretty whack, because the moddefaults.txt file, which contains default/recommended settings for individual gpus, is hopelessly outdated (the newest GPUs it has are from ~2011). So...
It has default settings for about 854 different GPUs from all 3 vendors. Starting from somewhere 2003-2004.
Also it is not as simple as *just compile v physics with doubles*. Double mode of vphysics got broken at some point in development, and nobody at valve was bothered...
`$hsv_blend` does already use MRAO alpha as mask.
It does work, but the excluded folder names have to start with forward slash and the exclusion list has to use forward slashes only. And only works after restarting hammer,...
The slash at the start and it requiring to restart hammer will most likely get fixed anyway.
Both of these problems were fixed in staging.
Right now you can use `-display X` launch argument to make the game start on correct screen (works on linux and windows, don't have to mess with sdl cvar on...