SCell555

Results 21 comments of SCell555

This error happens only when trying to create single file vpk that is larger than 2 GB, or if it fails to allocate 4 MB scratch buffer.

If you are trying to create multi-chunk vpk you will have to use my build of 7-zip (if you aren't already doing so) and set this to appropriate size when...

Undo system is not broken as much that it is not unusable. Please provide actual vmf (and steps to reproduce) that does cause it to crash.

`info_overlay` is not an actual entity that exists at runtime, and is only defined by its position in engine. So there is no way to make them parented to anything.

Cannot reproduce this happening. Do you have video of this happening or something? Do you possibly have something open in background that is stealing focus?

Textures can already be filtered by game directory, it can be changed in texture group dropdown.

The only thing that is one off is OnTriggerChanceX keyvalue. FGD has values 1-8, but the game reads 0-7.

Fixed in a staging build, there is now a option to fade in textures as they are loaded.

DX11 limit for 2D textures and cubemaps is 16k x 16k, [see docs](https://learn.microsoft.com/en-us/windows/win32/api/d3d11/ns-d3d11-d3d11_texture2d_desc). Unless you use more advanced feature, like tiled resources. BC6H reduces vtf size to 1/8 of RGBA16F...

Surface properties [got hardcoded back in 0.8.5](https://github.com/momentum-mod/game/commit/b1cb26c2fd883fcc907270d0955d7055507e6f0d), those files only exist for tools to use them.