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Enhancement: let $hsv in pbr shader use alpha of $basetexture as mask

Open koteromon opened this issue 1 year ago • 2 comments

Which component should be improved?

Render

Describe your suggestion

let $hsv in pbr shader use alpha of $basetexture as mask, the darker the alpha the less influence $hsv has on $basetexture

koteromon avatar Aug 12 '24 12:08 koteromon

This sounds similar to $blendtintbymraoalpha, which uses the MRAO alpha channel as a $color tint mask.

JJL772 avatar Sep 09 '24 19:09 JJL772

$hsv_blend does already use MRAO alpha as mask.

SCell555 avatar Sep 09 '24 19:09 SCell555

Closing per scell's comment.

JJL772 avatar Jan 02 '25 17:01 JJL772