Russ Tedrake

Results 254 comments of Russ Tedrake

I agree with @jwnimmer-tri that this is a fairly reasonable behavior. I worried about presenting it that way to students... in most cases I try to keep the ownership of...

Marking this one as "I just looked it up again to make sure we're still tracking it". It feels like an important missing feature for completeness. I am not asking...

@SeanCurtis-TRI -- how would you feel about if we added a `QueryObject::HasCollisionsWith(PointCloud )` or similar? Of course it would need to be properly piped through the geometry state, proximity engine,...

@calderpg-tri -- I should have said that I am completely in agreement with you that using voxels / octrees for this is far better in most cases. I would hope...