RuedigerLP

Results 21 comments of RuedigerLP

Yes, force dropping a flag would have uses, mostly in arcady maps.

https://github.com/PGMDev/PGM/pull/1016

Right now it throws an error if an unknown gamemode is used, maybe it could just ignore the unknown ones.

Yes that would be a possible problem, that should be dealt with on a mapdesign level, i guess?

Yea, for item remove a trick is used combining itemkeep and a clear tag in the spawn kit, so items only disappear upon death but not when dropped by q....

In the case of prevent-sharing I'd suggest to allow dropping the item but only allow pickup for the player that dropped it. That would solve item disappearing unwanted and it...

A nice new addition could also be a length and a vector option or maybe instead a list of two or more points for curves etc..

Snake - You have a block snake and by placing blocks on either side you can move it, it could function like an objective you capture once or respawn at...

Yes, doesn't work either, i think override just disables the vanilla crafting recipe of the result item.

So I have tired this again recently and this would produce the wanted outcome. ``` ... G.G .G. iron ingot G.G .G. ... iron ingot ```