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Reintroduce beacon beams
In 1.12 pgm there was a feature that would allow particle beams like from flags to be defined in xml on their own.
For those who can't remember this, this wasn't an OCN thing but something added during the Stratus era.
See: https://github.com/StratusNetwork/projectares/pull/76
Small note, the beacon is not actually a vanilla beacon beam, but the beams that are used for flags.
Syntax was something like:
<beacons>
<beacon location="x,y,z"> <!-- using defaults for everything else -->
<beacon color="white" location="x,y,z" particle-count="40" visibility-filter="always">
</beacons>
Only location was required, everything else is optional and defaults to the numbers in that example
A nice new addition could also be a length and a vector option or maybe instead a list of two or more points for curves etc..
A nice new addition could also be a length and a vector option or maybe instead a list of two or more points for curves etc..
The particles currently used for the flag beams are falling block cracks so any other shape than a straight line would look odd.
A nice new addition could also be a length and a vector option or maybe instead a list of two or more points for curves etc..
The particles currently used for the flag beams are falling block cracks so any other shape than a straight line would look odd.
The shape is actually not a line, but an oval, it could be made so the defining vector can be configured
The default flag oval is a 0.15, 24, 0.15, meaning it's a ball of size 0.3 x 48 x 0.3 that spawns the particles in, but this is a very "lose" interpretation and in reality the actual tallness ends up being up to 96 blocks instead of 48, it's not a very exact measurement