RoosterDragon
RoosterDragon
I don't get this on my system - so a screenshot may indeed help Maybe the shroud tiles don't quite line up properly and so random pixels are sometimes showing...
OpenRA/OpenRA#9627 will buy you a good ~250 MB to play with - but yeah after that you need to majorly optimize those sheets somehow - they're huge and there's too...
Do you experience different behaviour with v1.67 versus v1.68? The sound engine was changed between those two versions, so it'd be useful to know if it was working well in...
> Princess Twilight Sparkle doesn't say the voice lines, they appear silently Princess Twilight Sparkle has no audio for their voice lines. So, you'll only get the speech bubble. Most...
> Hervester still queues move every tick. > it might be worth to cancel harvesting when unable to reach the destination and try to pick a new location. FindAndDeliverResources already...
Your testcase recreates for me on bleed. So a pre-existing issue separate from these changes I believe.
I had a go at canceling the activity if the move failed to reach its destination, however this isn't having the intended effect as when the refinery is blocked off,...
Hmmm, this may indicate a bug of some sort, will have to dig deeper on this one.
Okay solved. In Move when there is no path we set the destination equals to the mobile.ToCell. Later we need to detect this occured so we can treat the move...
> > The Attack activity currently does not apply a retry, so the attack will be cancelled. > > That seems more like a bug. Something like an aircraft can...