RoosterDragon

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I'm not against updating this PR - I think it's already got the right overall approach. I don't mind that it adds complexity. It seems unavoidable that we need more...

Would we also want to do this for `CanTargetActor` in addtion to `CanTargetLocation`?

Providing a custom effect seems reasonable. I'm less convinced about the validator - what is the use case for denying a particular set of positions? In particular, you might be...

That does seem like a reasonable enough use-case. For the defaults mods placing over a building just means the units can't quite get to the exact rally location. But for...

If you can attach the replay file and let us know which version it was recorded for, we can take a look and see if there's any specific performance problems...

An initial glance at the replay suggests this is likely the very large number of units being controlled by the AI, which are pathfinding a large distance frequently. The continuous...

They are different issues: - #21132 is a serve lag spike caused by a handful of AI units trying to navigate to inaccessible areas. You'll get the spike if the...

The engine is single threaded and there's no easy way to change that. We can likely improve the AI here to reduce excessive pathfinding. That would be my recommend avenue...

Could you attach one of the files that is giving the issue?