RonYanDaik
RonYanDaik
Full path is `${workspaceFolder}\godot-cpp\gen\include\godot_cpp\variant\rid.hpp` So this is project folders with sources: ``` d---- 20/03/2025 20:55 gdTree3D d---- 24/04/2025 20:16 godot-cpp d---- 06/06/2025 20:32 RimCpp d---- 20/08/2024 23:03 RimGDExt d---- 25/06/2024...
Folders in screenshot I've posted belong to single root which is `gdextension`. Brows.path has `${workspaceFolder}/` entry too (seems that its by default). Where do I look for `C/C++: Log Diagnostics...
`${workspaceFolder}/**` is defined correctly. `godot-cpp` is not included into project because I was expecting extension to find path to it through includePath or browse.path since it has a lot of...
There is also no `plugin.gd` Did something change in how plugins work in godot?
> I just removed it as it wasn't really needed. It was used in the past to specify the version, but didn't have any other use case. But godot asks...
> Interesting. I don't get that warning. Hm. I've upgraded from older plugin version. (8.4 if I recall)
> Can you try completely removing the addon and installing again? I've reinstalled/updated/cleaned project and godot from that time. That error gone and I don't know when it dissipated. (but...
> chat = "@..." thank you! what data is supposed to be in this field?
I've added animation track in a scene. Then scene with animation player was added to another scene (Scene_2). Now it godot crashes when I open Scene_2. ``` godot.windows.editor.dev.x86_64.exe!Object::get_instance_id() Line 801...