RonYanDaik
RonYanDaik
I've managed to compile it for 4.24 preview 4. But at runtime it crashes. I have a feeling that i'm not using it properly. So what are the steps?
``` void UVoxelDualContouringMeshComponent::EditMeshDeleteSphere(const FVector& Origin, float Radius, float Strength) { AsyncThread([&]() { AsyncTask(ENamedThreads::GameThread, [&]() { }); }); ... } ``` What is this for? Does it do anything?
Code has a lot of redefined variables, wrong names or missing variables and ect. At this moment I don't think that someone else can fix it. Please clean it and...
Is there a way to generate c++ code out of this source? Internet say that Haxe can generate cpp but i can find any helpful examples or documentary. I want...
For some reason after proceeding with Step function if i try create new dynamic object and number of dynamic object is more then 28 I get crash at ContactManager::FindNewContacts. I...
If you create a body, defining it as static in BodyDef. And then you will try to transform to another position (even slightly), then it becomes completely broken. Collisions mostly...
Editor says: "Failed loading resource: res://tests/planet_atmosphere_test.tscn"
### Godot version 4.1 dev ### godot-cpp version https://github.com/godotengine/godot-cpp/pull/1113 ### System information Any ### Issue description C++ class _WeakRef_ has no methods except _get_ref()_ and seems no way to use...
Function `get_color_at_offset` exists in `gradient.h` of engine but is missing in `gradient.hpp` of extension.
I have a class that extends Path3D. I'm calling in the process sample_baked_with_rotation(...) And this error appears: `the error: core\extension\gdextension_interface.cpp:990 - Hash mismatch for method 'Curve3D.sample_baked_with_rotation'.`