RonYanDaik
RonYanDaik
> And from here on `m_rootStatic` has invalid values. Adding `m_rootStatic = nullptr;` there fixed the crash but I have no idea if it will break speed of algorithm or...
I have same issue.
``` stl::hash_set contacts; for (const auto body : scheduled_to_delete_bodies) { const auto phys_body = body->get_body(); if (phys_body != nullptr) { // In this case, we're trying store contact pointer to...
What for its trying to connect to server if you're not logged in?
I've donwloaded pdbs: ``` ~godot-jolt_windows-x64_editor.dll!abort() Line 77 (d:\a\godot-jolt\godot-jolt\build\windows-clangcl-x64\minkernel\crts\ucrt\src\appcrt\startup\abort.cpp:77) [Inline Frame] ~godot-jolt_windows-x64_editor.dll!JPH::QuadTree::AllocateNode(bool inIsChanged) Line 195 (d:\a\godot-jolt\godot-jolt\build\windows-clangcl-x64\External\Source\jolt\Jolt\Physics\Collision\BroadPhase\QuadTree.cpp:195) ~godot-jolt_windows-x64_editor.dll!JPH::QuadTree::TryCreateNewRoot(JPH::Array & ioTracking, std::atomic & ioRootNodeIndex, JPH::QuadTree::NodeID inLeafID, const JPH::AABox & inLeafBounds, int inLeafNumBodies) Line...
A little clarification: If I recreate GridMap instead of reusing it and fill it with items the crash can be avoided. Also this GridMap actually has no collision. (But I...
Same thing. I assumed because server and client on same machine. How do i connect to server if server is running on same PC?
Have same issue. Since version 19.4 it cant find include files. ``` { "configurations": [ { "name": "Win32", "includePath": [ "${workspaceFolder}/**", "${workspaceFolder}/RimCpp/**", "${workspaceFolder}/godot-cpp/gdextension/**", "${workspaceFolder}/godot-cpp/include/**", "${workspaceFolder}/godot-cpp/gen/include/**" ], "defines": [ "_DEBUG", "UNICODE",...
@sean-mcmanus I've switched to 1.25.3 and it looks like it tries to look everything that is defined as `#include ` in the users directory?  For some reason it knows...
`What is your workspace folder? Is it gdextension?` Yes. `gdextension`. But there are some another folder inside that is also called `gdextension` `${workspaceFolder}/godot-cpp/gdextension/` means `..gdextension/godot-cpp/gdextension/`