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Support multiple cameras and ability to separate world and screen cameras

Open RobertBrewitz opened this issue 5 months ago • 1 comments

We need to support multiple cameras and also be able to tag a camera with VelloScreenSpace and VelloWorldSpace.

Currently if I perform projection scaling for the VelloView camera with the intention of zooming in and out in world space; Screen space, i.e. UI, is also affected.

RobertBrewitz avatar Jul 05 '25 18:07 RobertBrewitz

This will probably become more straightforward yet more complex with bevy 17 as they've separated Transform components for UI and World 🙃

RobertBrewitz avatar Oct 20 '25 06:10 RobertBrewitz