bevy_vello
bevy_vello copied to clipboard
Support multiple cameras and ability to separate world and screen cameras
We need to support multiple cameras and also be able to tag a camera with VelloScreenSpace and VelloWorldSpace.
Currently if I perform projection scaling for the VelloView camera with the intention of zooming in and out in world space; Screen space, i.e. UI, is also affected.
This will probably become more straightforward yet more complex with bevy 17 as they've separated Transform components for UI and World 🙃