Richard Turnbull
Richard Turnbull
Hi @sgh-msg, This seems to be similar to an issue we encountered in another of our products linked to D3D12 and Unity 2022, which appears to have become stricter on...
Hi @sgh-msg, Thanks for the updates - our other product is mainly editor-centric and the working theory was using an invalid format would bypass Unity's now seemingly explicit D3D12 SRV...
Hi @drinsley, - Note, the 'Use Hap' flag is Media Foundation-specific and required for playback of HAP videos: https://www.renderheads.com/content/docs/AVProVideo/articles/component-media-player.html#platform-specific---windows - As per Chris's comment, 4:2:2 playback with Media Foundation is...
A fix has been comitted for the Media Foundation path and will be in the next release. Cheers,
> Is this related to bug in AVPro Decklink? Unity 2022.2; DX11; Running into this with AVPro Decklink 1.9.5. Runs in Edtior, fails in builds with: > > ``` >...
FYI.. the above is now fixed under Windows but it required implementing a new WinRT HTTP async request handler which we deemed an enhancement as opposed to a fix. To...
Hi @emmarojasfredini, We've been looking into this issue but unfortunately can't offer a fix as of yet. What we can tell you: - We've located a script issue linked to...
Hi @heritageint, We've recently used AVPro Video (2.9.1 - Media Foundation / Hardware) for one of our client projects which involved a lot of looping (and seeking) and didn't encounter...
HI @heritageint, Thanks for sending your test video/scene through - as a quick update I've been soak testing it overnight and haven't yet encountered a crash but have come back...
Ok, thanks for the confirmation @heritageint - I'll try and get a debug build setup to see if I can catch it.. Cheers,