Richard Turnbull

Results 53 comments of Richard Turnbull

Hi @koko-DL, Thanks for sending your test scene - I see you're sleeping the main thread for 3 seconds which in turn blocks any new frames being rendered/sent to the...

Hi, Apologies this has taken a while to look into. We think we've identified the issue and it's linked to passing the first parameter of 'StopCapture()' as 'true' when it...

Hi, We think we've identified the issue and it's linked to passing the first parameter of 'StopCapture()' as 'true' when it should be 'false'. We're looking into a more permanent...

Hi @Anton111111, AVPro Video doesn't currently have any support for IPD correction - it ultimately just outputs a full texture for each eye (the source will naturally have its own...

Hi @heritageint, Thanks for reporting this - I'm still looking into it but it looks like recent changes may actually be showing up a bug in the Windows Media Player...

I've looked further into this and it seemed to stem from an old bug (https://github.com/RenderHeads/UnityPlugin-AVProVideo/issues/263) whereby MF and DS 'IsPlaying()' functionality didn't match WinRT/other platforms, now exacerbated by more recent...

Pending hopefully receiving your test scene, one thing to check is are you passing 'true' as the first parameter into 'StopCapture()'? If so, try changing to 'false' as we're seeing...

Unity 6 support has now been added and the above issue addressed - will be available in the next release.

Just a slight side note here that 'Hardware Decoding' and 'Render Sync' _only_ affect Media Foundation playback, not WinRT (which has relatively few options)

Hi @Helath2605, Thanks for sending this through - I just wanted to check a couple of things.. 1. If I load your test scene and play in editor the video...