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Return To The Roots (Settlers II(R) Clone)

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- [ ] #46 Bootcamp - [x] #156 Temple

enhancement
addon
Contributions welcome

Playing mission II of the Roman campaign. I recall the AI in the original game being pretty passive, being relatively slow to advance and not attacking until you attacked first....

I'm working on wasm port. Demo is available here https://turch.in/rttr/index.html Right now it's not playable. As emscripten do not support socket listen in web environment. And I need good advice:...

A HQ is sourended by enemy military buildings. When the HQ is destroyed then the space is not correctly added to the attackers territory. This only happens with the NO_ALLIED_PUSH...

See #1771 We have the following new errors with clang-tidy 18: For now the are disabled. We have decide if we want to fix them or keep them disabled Some...

GCC 15 has a few more quirks like less implicit includes and more available diagnostics, see #1768 We should add GCC 15 to CI and fix all issues.

This is the proposition for a new add-on called "Legacy mode". The main purpose of this add-on is to allow RTTR to behave similar to The Settlers 1 in terms...

Title is intentionally vague because I didn't want to speculate on the title right away. Could be updated when things are clear. I'm suspecting the following crash happened when I...

Currently most of the game text are located in Launchpad PO/MO TextDB, though the Roman Campaign descriptions and messages as well as World Campaign description text are being read directly...