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A library to import and export various 3D model formats into the Binary Model (BMD) format. (Nintendo GC/Wii)

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At the very least, make it clear that the Simple Shading bat will rotate the model for you. This will save a lot of headaches in the future.

Doesn't have an effect on functionality but what is called Packet in the source code should be called MtxGroup (Matrix Group).

enhancement

I know someone already asked about this but im not sure what to do as the exe file is nowhere in the download

[Archive.zip](https://github.com/RenolY2/SuperBMD/files/4784696/Archive.zip) Input file (Link from Wind Waker) cl.bdl The output cl.dae cannot be opened by Blender or any other app. (Take a look at the attachment, please) I tested the...

As a workaround, you can either export as .fbx or you can use Blender 2.79 to export the model as .dae.

bug

When exporting a model that is weighted from Blender, the export is messed up because --rotate doesn't do anything

Hi, dunno if its bug or something on my side, but all by exported models in .fbx format are really small and adding scale to them while exporting dosent seem...

I was converting a .bdl file to .dae, but it had no skeletons. May you please help?

I encountered this issue with Mario's Circuit in MKDD. Cause as of now unknown. When importing the dae into a 3d modelling program (e.g. 3ds max) the UV maps look...

bug

Same issue as https://github.com/Sage-of-Mirrors/SuperBMD/issues/5 Has been encountered with MKDD driver models, some models from Pikmin 2 (e.g. Olimar) and some models from SMS (bathtub). Possible fix: Rotate vertices by the...

bug