RenechCDDA
RenechCDDA
Yeah something is screwy here.  This actually takes up 170px, but the size allotted by `additional_height` in uilist::calc_data() is only 150px
Hm this is... closer? Something's strange. The area for `text` seems to be drawn about 1 pixel larger (in y) for every line it should have than the calculation provides...
Better patch where I don't double-count the spacing. No wonder it was screwy! ```diff --git a/src/ui.cpp b/src/ui.cpp index 9c4768909f..9cc2ac9e69 100644 --- a/src/ui.cpp +++ b/src/ui.cpp @@ -633,7 +633,8 @@ void uilist::calc_data()...
Applying that patch to the `desc_size` footer also seems to resolve the butchery window issue. before:  after: 
I also considered the idea that TINY characters should just be pancaked instantly by a zombie 10x their size, but I guess that wouldn't be very fun.
> You've only playtested large? It looks like playing a tiny or small character would become practically impossible. If the tiny mutant is strangled for two whole minutes by its...
Rebased to resolve the build error from the bad commit it was on. >Scaling off the grabbers' size (or the size difference) would be a good idea, though instead of...
I guess we can just mark this ready and see if any objections come up. It shouldn't make the UI any *worse*!
DB/CLIDragon if you want to reopen the linked issue around to track what's going on with the vertical spacing until you can *really* nail it, let me or other triage...
It is a size issue, but don't worry I've got a PR for it :)