Redstonneur1256

Results 12 issues of Redstonneur1256

# Impacted versions * OS Type: Debian * OS Version: 11 * Database Type: MySQL * Modoboa: 2.0.5 * Webmail: 1.7.2 * installer used: Yes * Webserver: nginx # Steps...

Allows for markers to be drawn as light sources using `setmarker light `, point markers act as point lights, I'm not sure if this should be a dedicated marker or...

* Adds default x, y, u and v positions to quad markers * Allows for quad markers to be translated using `setmarker pos` * Allow for quad marker vertices to...

New instruction to quickly select between two variables without using jumps Example usage:`select result notEqual x false a b` ![image](https://github.com/user-attachments/assets/39034baa-0fc0-4719-8d92-70d0486c07b1) Maybe Conditional Set (`setcond`) would be a better name, `setcond`...

* Sort banned content after usable content in the core database ![image](https://github.com/user-attachments/assets/c2ea01e0-9756-4e4c-87dc-37d801007c59) ![image](https://github.com/user-attachments/assets/bdb9793c-6ae5-4652-b46a-84c08f3c3c7a) - [x] I have read the [contribution guidelines](https://github.com/Anuken/Mindustry/blob/master/CONTRIBUTING.md). - [x] I have ensured that my code compiles,...

* Add align constants `@topLeft`, `@top`, ... * Allow ShapeText/Text markers to have a different align with `setmarker textAlign`. * Allow `draw print` to read the align from a variable....

* Allow to read the current cutscene status with `cutscene active ` * Allow cutscenes to disable the hud with `cutscene getHud ` & `cutscene setHud ` * Allow screen...

#9733 but fixed to support existing saves. - [X] I have read the [contribution guidelines](https://github.com/Anuken/Mindustry/blob/master/CONTRIBUTING.md). - [X] I have ensured that my code compiles, if applicable. - [X] I have...

Add some logic sensors * `buildX`/`buildY`: The position of the build currently being placed/broken by a unit/build turret * `building`/`breaking`: On unit & build turret: the current block being placed/broken...

- Allow for quad markers to have unclamped UV for textures with repeat/mirrored repeat Tested the following cases with all different combinations of textures: * create, texture, uv * create,...