Mindustry
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Quad markers translation
- Adds default x, y, u and v positions to quad markers
- Allows for quad markers to be translated using
setmarker pos - Allow for quad marker vertices to be rotated around the center position using
setmarker rotation - Adds
@Transformfor 2D matrices in the objectives dialog - Replacement for #9738
- [X] I have read the contribution guidelines.
- [X] I have ensured that my code compiles, if applicable.
- [X] I have ensured that any new features in this PR function correctly in-game, if applicable.
@Redstonneur1256 fixeth ppl want
#9738 should be used instead.