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Quad markers translation

Open Redstonneur1256 opened this issue 1 year ago • 1 comments

  • Adds default x, y, u and v positions to quad markers
  • Allows for quad markers to be translated using setmarker pos
  • Allow for quad marker vertices to be rotated around the center position using setmarker rotation
  • Adds @Transform for 2D matrices in the objectives dialog
  • Replacement for #9738
  • [X] I have read the contribution guidelines.
  • [X] I have ensured that my code compiles, if applicable.
  • [X] I have ensured that any new features in this PR function correctly in-game, if applicable.

Redstonneur1256 avatar Jun 23 '24 13:06 Redstonneur1256

@Redstonneur1256 fixeth ppl want

JasonP01 avatar Aug 25 '24 01:08 JasonP01

#9738 should be used instead.

Anuken avatar Feb 05 '25 23:02 Anuken