Mindustry
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Quad marker tweaks
- Allow for quad markers to have unclamped UV for textures with repeat/mirrored repeat
Tested the following cases with all different combinations of textures:
- create, texture, uv
- create, uv, texture
- create, texture, uv, texture
- create, uv, texture, texture
- map objectives
- saving and reloading for all of the above
- [X] I have read the contribution guidelines.
- [X] I have ensured that my code compiles, if applicable.
- [X] I have ensured that any new features in this PR function correctly in-game, if applicable.