Ravbug

Results 29 issues of Ravbug

#### System Information - Ogre Version: v2.2 - Operating System / Platform: macOS 10.15.5 - RenderSystem: Metal - GPU: Radeon Pro 5500M #### Detailled description When using `#include `, compile...

### Library and Version PhysX v5.1.0 (release/104.0) ### Operating System - OS: Ubuntu 20.04 - Compiler: g++ 11, clang 14 - C++ version: C++17 ### Steps to Trigger Behavior 1....

### Tool name CMake ### Tool license BSD-3 ### Add or update? - [ ] Add - [X] Update ### Desired version 3.28.3 or higher (Fixes some visionOS issues) ###...

awaiting-deployment
OS: macOS
feature request

When compiling SDL3 for tvOS using CMake, the configure script links to IOKit, causing this link error because IOKit is not present on tvOS: ``` ld: framework 'IOKit' not found...

`delayimp.lib` does not exist on UWP, but SteamAudio always tries to link it on Windows platforms. This PR prevents SteamAudio from linking `delayimp.lib` on UWP. SteamAudio still works on UWP...

I'm trying to integrate Steam Audio from source. From my reading of the source code, it looks like IPP is used for FFT operations on x86_64 targets, FFTS is used...

This project looks very cool. What is the license for using the code?

This is a more detailed error report for #488. When compiling for iOS or Apple silicon, two symbols are not defined: ``` Undefined symbols for architecture arm64: "_pixman_composite_over_n_8888_asm_neon", referenced from:...

Currently, the D3D12 backend does not collapse `ResourceBarrier` commands. This is inefficient. ![image](https://github.com/RavEngine/RGL-Samples/assets/22283943/7d665907-f720-41c8-bdaa-bce05805f304) `CommandBufferD3D12` handles all barrier usage automatically. We may want to consider an approach similar to what `CommandBufferVk`...

help wanted
performance

The new SDL FileDialog API is amazing. I would love to see file choosers on non-desktop platforms, because it would greatly assist users in importing and exporting save data from...