Ravbug
Ravbug
**System Information** - Steam Audio version: 4.5.3 - Operating System and version: Windows 10 22H2 19045.4355 - (Optional) CPU architecture (e.g. x86-64, armv7): x86_64 **Issue Description** When using `IPLBinauralEffect` and...
The following shader does not compile, despite the included file existing: ```glsl #include "C:\users\Admin\Desktop\file.glsl" void main(){} ``` This is because quoted includes get passed to `readLocalPath`, which assumes the path...
**What is the issue you're encountering?** When I build the `dxc` target from source as a subdirectory of my codebase, I get these errors: > 3>Verifying clang-format results... 3>C:\Program Files\Microsoft...
Needed for some new semantics added to HLSL
Looks like I still have a couple bugs to iron out in my implementation of clustered-forward after #4. The system appears to work correctly, unless the camera is moved very...
On Linux in particular, it is easy to accidentally configure SDL without video or audio capabilities if the user does not install the necessary dependency libraries. A sanity check that...
I'm adding an SDL_Image demo to [SDL3 Sample](https://github.com/Ravbug/sdl3-sample). When building for iOS, tvOS and visionOS I get this linker error: ``` Undefined symbols for architecture arm64: "_CGImageSourceCreateImageAtIndex", referenced from: _LoadImageFromIOStream...
**Environment:** - OS: Windows 10 22H2 19045.6216 - GPU and driver version: RTX 2070 Super, driver 577.0 - SDK or header version if building from repo: 1.4.321.1 - Options enabled...